Jujutsu Kaisen Murder Hunt: rules, arenas, points

Antoine Brault

The Culling Game (死滅回游, Shimetsu Kaiyū) is one of the most structurally significant arcs in Jujutsu Kaisen. After the Shibuya Incident, Kenjaku sets up a large-scale ritual that transforms Japan into a closed playground, divided into colonies (barriers), with rules and a point system that forces participants to fight each other.

If you want to prepare a cosplay related to this arc (uniforms, more civilian pieces, accessories), the simplest approach is to start with a clean base from manga cosplay, then add layers and details via manga clothing and some finishing touches from cosplay jewelry.

To follow news and articles related to releases and arcs, you can also check out the manga blog. And to return to the shop: Bakashop.

What the Culling Game Is

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The Culling Game is presented as a deadly game framed by strict rules, where thousands of people capable of using cursed energy are forced to participate. The territory is divided into 10 colonies spread across Japan, each enclosed by a barrier. An interface familiar, Kogane, serves as an intermediary for registration, score consultation, and rule enforcement.

The indicated period for the event spans from November 1 to December 24, 2018, and the arc covers chapters 143 to 268 in the manga (according to the most common arc markers in fan bases and recaps).

Kenjaku's Objective and Tengen's Role

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At the heart of the scheme, Kenjaku pursues a simple-to-state, difficult-to-stop idea: forcing humanity's evolution by causing a country-wide change. In the arc's explanations, this involves preparing a fusion linked to Tengen and accumulating cursed energy produced by the clashes in the colonies.

Why the Colonies Change Everything

The colonies are not just "combat zones." They create a legal and technical framework: they enclose, mandate registration, turn entrants into players, and make the Culling Game difficult to stop even if the organizer falls. This is one of the reasons why the characters quickly seek to modify the rules rather than "break" the system head-on.

The Rules of the Culling Game

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The system is based on initial rules (registration deadline, penalties, points per elimination, penalized score stagnation), and then on rules added by players who have reached a point threshold. This mechanic is central because it explains:

  • why characters must act quickly (deadlines, penalties, score to maintain);
  • why the "game" becomes a strategic lever (adding rules for 100 points);
  • how the Culling Game can be steered without being stopped.

The Point System

Points are earned by eliminating other players. Their value varies depending on the target's profile (sorcerer, non-sorcerer, cursed spirit counted as a player). After acquiring 100 points (excluding "base" value), a player can propose a new rule. The program accepts, unless the rule visibly and permanently disrupts the flow.

Added Rules That Change the Dynamic

Among the most important additions cited in the arc recaps:

  • consultation of other players' data (name, points, colony, additions);
  • voluntary transfer of points between players;
  • possibilities of entering and exiting colonies according to system developments;
  • locking registrations at a given date, increasing pressure.

Progression: Useful Markers Without Getting Lost

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The Culling Game is dense, but it can be read as a succession of blocks: entering colonies, searching for key players capable of adding rules, major confrontations, then escalating towards stakes broader than just the score.

Tokyo: Yuji, Megumi, and Higuruma

In Tokyo, one of the strong axes is the encounter with Hiromi Higuruma, a participant who has crossed the 100-point threshold, making him a player capable of influencing the rules. The arc shows how a confrontation can turn into a negotiation, and why the question "how to modify the system" becomes as important as "how to win."

Sendai: Yuta and the Escalation of Confrontations

Sendai is often cited as an area where confrontations quickly become more violent and complex, with multiple forces at play. Yuta Okkotsu engages in a series of battles there that serve both as a demonstration of his level and as a piece of the overall puzzle (points, rules, priorities, civilian survival).

Kashimo and the "Score to Govern" Logic

Hajime Kashimo perfectly illustrates the idea that, in this game, accumulating points is not just about dominating a duel: it's about changing the rules, and thus steering the entire ritual. This is a key point to understand why the Culling Game is not just a series of fights.

Cosplay: How to Get the Culling Game Arc Right

If you want a coherent "Culling Game" look, the idea is to stick to the silhouettes and codes of the arc: functional clothing, simple layering, limited but visible accessories. To start, you can browse manga cosplay to find a base (uniform or complete outfit), then adjust according to your character.

  • Uniform option: clean base + finishing and adjustments via manga clothing.
  • Accessory option: light details (rings, discreet pieces, costume elements) in cosplay jewelry.
  • Ambiance option: if you're preparing a photo corner or a film set, you can supplement with manga decoration.

To spot news related to current trends (shop additions, restocks, new references), keep an eye on manga new arrivals.

Why This Arc Is Central in Jujutsu Kaisen

The Culling Game serves as a narrative pivot: it redistributes forces, introduces a framework of rules that influences every decision, and sets the stage for stakes that go beyond the colonies. It also highlights a recurring theme of the series: combat is not just a matter of power, but of conditions, constraints, and mechanics.

Culling Game FAQ

  • Which arc is the Culling Game in Jujutsu Kaisen?
    It's the arc called Shimetsu Kaiyū, generally presented as the direct sequel to the Shibuya Incident, organized by Kenjaku and structured into colonies.
  • How many colonies are there in the Culling Game?
    Arc recaps indicate 10 colonies spread across Japan, each corresponding to a barrier where the game takes place.
  • What are points used for in the Culling Game?
    Points reward eliminations and, from 100 points, allow players to propose adding a rule, which changes the dynamic of the ritual.
  • Who is Kogane in the Culling Game?
    Kogane is the interface linked to the game system, used for registration, displaying scores, and communicating rules.
  • Where can I find a Jujutsu Kaisen outfit for cosplay?
    For a complete base, start with manga cosplay, then complete as needed with manga clothing and cosplay jewelry.

For other manga articles, you can return to the manga blog, or go back to Bakashop.

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